Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Dec 04, 2005, 01:46 AM // 01:46   #1
Krytan Explorer
 
Autumn_Leaf's Avatar
 
Join Date: Jul 2005
Location: Taunton, Mass.
Advertisement

Disable Ads
Default running while casting spells...impossibe!!??!

i don't know what game designers have to do to make this happen, i would assume it would be fairly hard. but heres the suggestion anyways.

i think that its stupid that a character has to stand in one spot while casting a spell. it would be nice to be able to runaway and slow an opponent down instead of having to stop and cast, whilst the oppenent hits you.

i want the ability to run and cast for only single target spells not aoes like firestorm or something of the sort.

any ideas or opinions on this?
Autumn_Leaf is offline   Reply With Quote
Old Dec 04, 2005, 02:03 AM // 02:03   #2
Did I hear 7 heroes?
 
Racthoh's Avatar
 
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
Default

Quote:
Originally Posted by Autumn_Leaf
it would be nice to be able to runaway and slow an opponent down instead of having to stop and cast, whilst the oppenent hits you.
Right there is one reason why it should remain the way it is. Play as a warrior and you'll be saying "Why do I have to stop to attack".
Racthoh is offline   Reply With Quote
Old Dec 04, 2005, 02:04 AM // 02:04   #3
Academy Page
 
Join Date: Jun 2005
Guild: Homeless.
Profession: Mo/N
Default

It takes concentration to cast spells :P .

I dunno, I think warriors would get really shafted if they ever did that, monks could just kite and heal all day without having to stop (Imagines how nice that would be...).
Saba The Hobo is offline   Reply With Quote
Old Dec 04, 2005, 03:05 AM // 03:05   #4
Krytan Explorer
 
Autumn_Leaf's Avatar
 
Join Date: Jul 2005
Location: Taunton, Mass.
Default

Quote:
Originally Posted by Racthoh
Right there is one reason why it should remain the way it is. Play as a warrior and you'll be saying "Why do I have to stop to attack".
well i have played as a warrior....and i did wonder that also...lol..

i mean i guess i can see why a hammer would make u stall and a bow u need to string and everything. but for a one handed sword and axe.....

wel guess that mean a no on the idea..i thought they could also add a delay time if you were moving for the casting time, but thought that would complicate things.
Autumn_Leaf is offline   Reply With Quote
Old Dec 04, 2005, 04:31 AM // 04:31   #5
Desert Nomad
 
Retribution X's Avatar
 
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
Default

i fence and i don't stop when i'm chasing a guy with a rapier...
I'm also a better shot while moving while shooting a bow...
Retribution X is offline   Reply With Quote
Old Dec 04, 2005, 05:00 AM // 05:00   #6
Ascalonian Squire
 
Join Date: Dec 2005
Guild: fahq
Profession: Mo/N
Default

well that just makes you special.
adding the ability to move while casting would totally unbalance the game unless they added a negative effect to EVERY spell for when you are moving. such as, the skill takes longer to recharge if you are moving or longer to cast.
as for the ability to move and melee at the same time, its possible. the only problem is that warriors and rangers would do nothing but chase you around knocking down and distracting. nobody would ever be able to do anytihing.
almightytom is offline   Reply With Quote
Old Dec 04, 2005, 05:06 AM // 05:06   #7
Banned
 
darkdragon99's Avatar
 
Join Date: Nov 2005
Location: decatur indiana
Guild: hell's mercenaries
Profession: W/E
Default

Quote:
Originally Posted by almightytom
well that just makes you special.
adding the ability to move while casting would totally unbalance the game unless they added a negative effect to EVERY spell for when you are moving. such as, the skill takes longer to recharge if you are moving or longer to cast.
as for the ability to move and melee at the same time, its possible. the only problem is that warriors and rangers would do nothing but chase you around knocking down and distracting. nobody would ever be able to do anytihing.
yeah thats the reason you can't move while casting it's a trade off you either run or you cast you can't do both makes wining by bordom alittle harder
darkdragon99 is offline   Reply With Quote
Old Dec 04, 2005, 06:32 AM // 06:32   #8
of Brackenwood
 
Undivine's Avatar
 
Join Date: Oct 2005
Location: Ontario, Canada
Default

Seems griffons can attack while running, no problem. Why not warriors?

Actually I don't like the idea of moving and casting, but for a warrior to be able to run and attack seems fine. I hated playing a warrior (and shortly gave up) mainly because managing space and collision detection got really annoying when you got close. Anything to increase the dexterity of the player with the interface would be a boon.
Undivine is offline   Reply With Quote
Old Dec 04, 2005, 08:02 AM // 08:02   #9
Forge Runner
 
Carinae's Avatar
 
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
Default

But some spells could say "Can be cast while running." and some warrior attacks could be the same.
Carinae is offline   Reply With Quote
Old Dec 04, 2005, 08:44 AM // 08:44   #10
Krytan Explorer
 
Autumn_Leaf's Avatar
 
Join Date: Jul 2005
Location: Taunton, Mass.
Default

Quote:
Originally Posted by almightytom
well that just makes you special.
adding the ability to move while casting would totally unbalance the game unless they added a negative effect to EVERY spell for when you are moving. such as, the skill takes longer to recharge if you are moving or longer to cast.
as for the ability to move and melee at the same time, its possible. the only problem is that warriors and rangers would do nothing but chase you around knocking down and distracting. nobody would ever be able to do anytihing.
i did mention a delayed casting time while running 2 posts above yours.
i was thinking of making spells that seem like they should be able to cast while running available. ex. such as flare, or ice spikes, not attacks like meteror showers or other aoes.

same deal goes with the weapons, swords and axes without stopping,but not hammers and bows.

if you think that full blown running is too much even with a prolonged casting time then add a 10% decrease in speed whilst casting a spell and no speed boost( same thing as muddy terrain, i know.)
Autumn_Leaf is offline   Reply With Quote
Old Dec 04, 2005, 09:22 AM // 09:22   #11
Ascalonian Squire
 
Join Date: Dec 2005
Guild: fahq
Profession: Mo/N
Default

i suppose that if only some spells were made able to be cast while running, and only swords and axes could be used while moving, it could work. it would just need some creative balancing and tweaking, and probably about 6 months of nerfing until everyone was happy (or at least everyone was equally pissed off at the nerfing).
almightytom is offline   Reply With Quote
Old Dec 04, 2005, 01:19 PM // 13:19   #12
Desert Nomad
 
Retribution X's Avatar
 
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
Default

um, i'd say if it takes under 1 sec to cast, then it'd work, but like, some of the others no way...
Retribution X is offline   Reply With Quote
Old Dec 04, 2005, 01:48 PM // 13:48   #13
Desert Nomad
 
Sagius Truthbarron's Avatar
 
Join Date: Jun 2005
Guild: Animal Factory [ZoO]
Profession: A/
Default

It seems like the animation of someone spamming Stone Daggers while running at you would be more likely to kill you of laughter rather than the spell itself

I always thought warriors could attack while moving. Aslong as they were in meele range of the enemy. They still stop to attack for a second, making them lose their place behind a runner, but all in all it's not that big of a difference unless you are trying to catch a runner build in the Competetive Areana.

Idonnu, it might work to an extent.

Last edited by Sagius Truthbarron; Dec 04, 2005 at 01:51 PM // 13:51..
Sagius Truthbarron is offline   Reply With Quote
Old Dec 04, 2005, 03:36 PM // 15:36   #14
Wilds Pathfinder
 
Buzzer's Avatar
 
Join Date: Nov 2005
Location: Australia
Default

I don't mind this idea. Perhaps spells cast when moving could be easily interrupted?
Buzzer is offline   Reply With Quote
Old Dec 04, 2005, 03:46 PM // 15:46   #15
Grotto Attendant
 
derrtyboy69's Avatar
 
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
Default

Quote:
Originally Posted by Buzzer
I don't mind this idea. Perhaps spells cast when moving could be easily interrupted?
I like this idea. It would let people move around, but for the most part would be a bad thing to move while casting. And i think moving while casting would unbalance the game.
derrtyboy69 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
WTS: Green Inscribed Chakram: Energy +10 , Halves Casting Time of spells, xXx1978 Sell 1 Jan 20, 2006 05:33 AM // 05:33
Jack Lost The Riverside Inn 43 Jan 09, 2006 09:41 PM // 21:41
Quinn Questions & Answers 6 Nov 29, 2005 12:16 PM // 12:16
Improves casting speed using Fast Casting skills? mrflippy Questions & Answers 2 May 18, 2005 11:46 AM // 11:46
shalafifred Questions & Answers 2 May 11, 2005 08:18 PM // 20:18


All times are GMT. The time now is 12:08 AM // 00:08.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("